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Wario shake it highly compressed
Wario shake it highly compressed











wario shake it highly compressed

Tall, Tall Mountain in particular can kindly go frak itself for having the worst of them all. It’s certainly nothing that makes the game unplayable by any stretch of the imagination, but that and the finicky wall jump maneuver are responsible for more than a few deaths in my history with this game. The development team worked around this as best they could for the time by making the levels spacious and the difficulty curve fairly low, but when Mario doesn’t slide to a halt and 180 like I told him to and just u-turns off a cliff instead, I’m going to notice. Mario 64 also has some pretty rough control issues. I can and will give credit to the development team for contextualizing the camera as an actual camera, simultaneously making it easier for players to wrap their heads around the concept and giving Mario 64 that uniquely Mario charm, but I am so grateful the industry adopted dual analog sticks it’s not even funny. I’ve seen 3D camera control at its best, and I’ve experienced it at its absolute worst, the latter of which Mario 64 falls closer to. The once-game-changing camera is actually really frustrating to deal with today, being stiff and overly protective of the level design, and returning to the game after Sonic games made me (possibly a bit overly) sensitive to camera issues, this is inexcusable for me. I will forever appreciate Super Mario 64 for all the afternoons it gave me, even when I wasn’t allowed to play games and was forced to play outdoors.Īll that having been said, there are good reasons the game isn’t on this list. It (along with Ocarina of Time and Disney’s Hercules) colored all of my adventures outside and made them video game-esque in structure. There are many a fond memory in my head of this game - getting my first Power Star, discovering the Wing Cap for the first time, mimicking a sleeping Mario, saying “so long, gay Bowser!,” sixteen times in a row before realizing I was supposed to throw him into the balls, having a tiny little five-year old heart attack when a piano attacked me - this is the game that fostered my deep love and appreciation of the art form we call video games. The quintessential N64 game, 1996 video game of dreams, and the most-known pioneer of the collect-a-thon design philosophy is the first game I ever remember playing. What? Mario 64 isn’t actually on the list? That’s… rather easy to comprehend why, actually. I’m not about to exempt myself from this school of thought I came up with, so without further ado, we’ll start with a game that I feel is worth talking about regardless: This list exists because I really do think it’s important to know what any self-professed lover of video games thinks of Mario in his natural environment. But I know just from watching it that it’s one of the best games in the entire franchise of Super Mario, and the fact that it isn’t on this list means so little for many reasons.

wario shake it highly compressed

I mean, this is a list of my 5 favorite Mario platformers and it does NOT include Super Mario World in any capacity, which I know will aggravate quite a few people but I didn’t even consider it because um… frankly I haven’t actually beaten the thing, and there’s a lot of video games to play out there. And it’s hard to argue with the man when there is no Mario platformer that is legitimately bad, and so many of which that put the competition to shame.

wario shake it highly compressed

#WARIO SHAKE IT HIGHLY COMPRESSED SERIES#

We’re here to talk about what series creator Shigeru Miyamoto thinks Mario does best, and that’s jumping on things. This franchise has touched the hearts and minds of people across the globe, and I’m certainly no exception for as long as I can remember, I have been playing games with this rich bastard in them, and he never fails to deliver a quality experience.īut we’re not here to talk about the failures of the Mario property, and we’re not here to gush over the RPGs that flesh out and brighten the Mushroom Kingdom. Mario’s bread and butter games may be diametrically opposed to literary complexity and have a cast made of cardboard cutouts, but the real substance lies in their mechanics and level geometry, very important fields in video games Mario has never really been lacking in when it comes to the Super Mario name. The mustachioed plumber-in-name-only saved the video game industry and set the standard for all platformers to come after him - both 2D and 3D - and the only people who don’t know that name, that face, that red M on his weird hat that won’t protect from rain whatsoever are very sad individuals. No, actually, as the title suggests, I’m gonna wax poetic about Mario. Goddamn that’s a good game, and I know you think so too because you have a cartridge in your NES right now, right. To christen this blog, I felt I should talk about one of the most (if not the most) ubiquitous of franchises to ever come out of video games… Bad Dudes.













Wario shake it highly compressed